Tales of GUADEC 2017 Part 4

Written by Stephen Pearce


The day would begin with breakfast kindly provided by Collabora. On the way there, Kat encouraged me to give a second open talk. Still feeling elated from events prior, I jumped at the opportunity. I decided I would give a talk about fast game development with Phaser and gjs.

Once I penned down the idea, I made my way to Philip Chimentos talk about the current state and future of gjs. He helped bring me up to date regarding the JavaScript features it currently supports and where it’s headed for GNOME 3.26. The slides and links within make for a great introduction for anyone curious.

I spent a good deal of time thereafter in the cubicles writing the slides, building the game and hanging out with folks. I had a number of interesting conversations along the way too.

Towards the end of the day I presented my efforts as a lightning talk. I gave a brief overview of Phaser and gjs, demoed the game and set the stage for a hackfest. I had a lot of fun delivering this talk, and it’s a moment I look forward to reliving when the video comes out.

Steve's hastily built game for GUADEC 2017
Clearly not a AAA endeavour, but it’s a start right?

Immediately after the lightning talks, the conference closing ceremony took place. It was announced that GUADEC 2018 would take place in sunny Almeria, Spain. You can bet I’ll be there!

The evening closed with an impactful city tour. I enjoyed soaking up Manchester’s history and present day culture. The city’s bee symbolism in particular resonated with me.

By the time we reached the Alan Turing Memorial, I was feeling a little subdued. GUADEC was coming to an end and I would soon be heading home.

David Tenant in Doctor Who

It wasn’t all over yet though. A great curry and an equally matched Connect-4 game would raise my spirits again. I would be attending the first of the unconference days in the morning, so there would still be more value to give.